When's that 'Initiative Q' thing starting?
There's all manner of contagion spreading throughout the sector at the moment. Companies suspending withdrawals, margin calls not being met, loans defaulting etc etc. They reckon more than a few exchanges are desperately trying to hide the fact that they are pretty much insolvent and are running on fumes. It's the crypto equivalent of the financial sector's implosion of 2008. Maybe a good time not to Buy The Dip because things are likely to get a whole lot worse
I’m not sure all your assumptions are justified.
1. Music - Some never left vinyl or CDs, and Bandcamp already exists. I do have a Spotify account, but as I keep pointing out to Bandcamp support, if they’d implement playlists properly in their app, I wouldn’t need to, and they’d do even better business with me. NFTs not really a consideration there.
2. Game subscriptions? Checked with my family and their unanimous answer was that they buy titles from Steam. They say what they buy is theirs and they can reinstall it on a different computer with no problems. So, NFT strikes me as a solution looking for a problem to solve. I know that Sony and Microsoft offer game passes, but it’s a stretch to say that subscription is the main method of video game consumption.
3. If you believe the purpose of NFTs is to strip commercial rights-holders of (often undeserved) privileges they enjoy and return them to the consumer, then I confidently predict that rights-holders will simply amend their T&Cs to take their existence into account, and ensure they retain control.
And that’s without getting into the general usefulness of ‘alternative blockchain currencies’ which as far as I can tell rely entirely on the ‘Greater Fool’ financial theory.
Power hungry (colossal energy waste in mining) Limited ability to spend them, horrible “maximum transaction” limits which make them unusable in mass consumer real world situations, and regulators closing in on all sides to subject them to the control and scrutiny that they’re really not getting at the moment.
So the GameStop NFT marketplace beta has launched this week - for what it's worth I'm on the fence about whether it's good (and it's apparently mostly just "art" at the moment though games are in testing) though I think the thinking behind it is solid. I've read some stuff that has seen this as the "Steam killer" which kind of answers your second and third points a little bit - an NFT is a unique token of ownership. I download my digital game which is an NFT in and of itself, and the creator gets paid a % of the sale fee by the platform. Where the NFT changes the model is that when I get bored of the game I can sell it to someone else and because it's a copy that is uniquely mine and associated with my digital wallet account as opposed to a generic download I can do that, which I can't do with Steam - with the GameStop platform the original creator gets a % of that secondary market sale too.
So as a buyer I know I can recoup some of my cost. As a creator I lose nothing - in fact I gain - because just like shops like CEX exist for people who won't pay £60 for a new game but will pay £30 for a used one, this marketplace will support that same model only I'll get some of the proceeds too. They've got hundreds of millions of $ in a fund for game developers to apply for - momentum could build fast for this. The other benefit their market place seems to have over others is very low cost to use as both a creator and a buyer (similar to eBay fees...in fact that seems to be almost the model - an eBay for new and used digital content but everything "buy it now" rather than auction). Also a Steam game can only be played through Steam, this new marketplace allows games to be bought and played independently of the platform.
It may or may not take off, but if I was Steam I'd be looking on very nervously, if I was a game developer I'd be eagerly waiting for my opportunity to make more money, and if I was a game player it'd be useful to know money spent on a digital download game wasn't gone forever, but could at least potentially be partially recouped - it's hard to see who the losers are with this model. Then apply that same model across other digital content - music, films etc and NFTs really could change a lot of the way we do things at the moment.
1. As you said, a quick search didn’t bring up any games at all, but I accept it’s a beta.
2. Under the FAQs, only NFTs “minted” on the GameStop platform can be bought/sold on the platform. Details are light on the costs involved in so doing.
3. To buy/sell anything on the platform I’d need to first buy one of those rapidly falling in value cryptocurrencies and then connect my wallet to their site. I get very nervous whenever anything wants me to connect my wallet to anywhere.
“If you’d just connect your wallet to the end of this vacuum cleaner sir, the procedure will be almost painless.”
The scenario you describe above sounds potentially positive, the devil is always in the detail. E.g. does publishing (or “minting”) on this platform limit or restrict my ability to publish on other platforms? Can I use my good old FIAT currency? (seemingly not atm) How are disputes resolved? (I sold my game but accidentally missed a zero off the end of the price)
I appreciate you don’t work for these guys and I don’t expect you to have the answers, but it looks like what it is to me, a tech experiment a fair way from being a consumer usable product/service.
I’m still missing the bit that says why cryptocurrency is an essential part of the mix. What’s to stop Steam (if challenged by this service) simply introducing a marketplace feature that allows users to transfer their game licenses to other users, while giving the original publisher a percentage royalty for allowing it?
And if Steam aren’t doing that because publishers know they’ll miss out on new sales when people can buy second-hand, what incentive do publishers have for cannibalising their own sales?
Another day, another hack. This time it's... Solana
'Ongoing Solana-based wallet hack seeing millions drained'
https://cointelegraph.com/news/ongo...et-hack-has-already-seen-millions-drained/amp
In one my crypto wallets I've been randomly sent 1900 USTC.
I also noticed that I have received 5 million of a coin called BSC-Coin token. the contract address is 0xE3e1147acD39687A25cA7716227c604500f5c31A. Current value is zero.
I can't find any info on the latter and I'm wondering if the first, or both, is some kind of crypto dusting scam. Any help for what's going on?
unless an airdrop from holding something, more than likely a scam that will attempt to drain your wallet when you go to spend/transfer them.
Has anyone else seen Overline/Oland? They were giving away free land plots so I gave it go. Seems to be a pointless metaverse.
Anyone on Sweat? I've got some invite links (5 coins each) if you're interested.