Doc Lynam
I hate the Daily Mail
- Jun 19, 2011
- 7,348
For those missing football I give you the Speedball 2 season circa 1990.
https://www.youtube.com/watch?v=iyX4BPU-Bao
The Bitmap Brothers released many of their best titles for the Amiga computer, but among their most famous and best remembered games is Speedball 2: Brutal Deluxe. Along with Doom and Lemmings, Speedball 2 is one of the few titles that continues to be updated, re-worked and re-released on modern platforms (although not always for the better).
Influenced by the 1975 film Rollerball, Speedball 2 is the sequel to the original (and much less known) Speedball, a hyper-violent sport similar to Rugby/American Football that pits two teams of armoured grunts against each other. The objective is to score points by throwing a large, steel ball into the goal of the opposing team whilst preventing the opposing team from scoring.
This might sound simple, but the reality is anything but when you realise that there are no rules. Players can punch, kick and otherwise reduce each other to quivering piles of viscera, much to the delight of the cheering crowd.
The game features a range of game modes, including league (shown here), knockout and cup matches to work through. The objective is to take on the management of new kid on block, Brutal Deluxe, and bring some serious silverware to their trophy cabinet.
Before each game, the player has the opportunity to improve statistics of each team member, thus making them more effective in the arena. Improving player stats makes a noticeable improvement to how the players handle and it's impressive that you can upgrade on a per-player basis, as well as targetting whole groups and the whole team in one go. Boosting the team costs money, so coins must be collected during each match to keep the kitty topped up.
Once training is complete, the actual game begins and that's when the blood starts spilling. The ball is fire into the arena by a central cannon and both teams must fight for possession, literally. Once controlled, the player must throw the ball over the goal-line of the opposing team, all the while making sure that the opponent doesn't wrest control of the ball and score themselves.
As well as scoring goals, points can be scored by hitting pinball-like bonus bumpers, or by hitting star panels in the walls of the arena. Players can choose to risk the opportunity to boost their scoring potential by throwing the ball into the score multiplier loops located at either side of the arena.
Points are extremely important as every ten points scored during a match equate to one point being added the league score. This means that victory isn't assured simply by winning matches; it would be quite possible to lose the majority of league and still win the league by having a few extremely higher-scoring games.
On a technical level, perhaps the most remarkable thing about the game is the artificial intelligence. The CPU players tackle and pass the ball with ruthless efficiency, plus they make full use of the bonus multipliers and will collect coins and power-ups. Unfortunately, your team mates are actually quite dumb until you upgrade the intelligence stat; do not neglect it!
The artwork and graphics produced by Dan Malone are simply superb. The cold, steely greys of the arena, the armoured bodysuits of the players and the actual ball look incredible. Just how all the artwork, sound and game was packed into a single 720k floppy disk is unbelievable.
The sound effects in the game are fantastic. From the cheers of the crowd to the clanging of the ball against the walls of the arena, the game simply oozes ambience and really conveys the impression of playing inside a stadium in front of a roaring crowd. One of the greatest and most memorable touches is the cries of "Ice-cream! Ice-cream" from the vendor in the stands.
Despite the fondness that most people have for the game, it's far from perfect. I had huge problems with the control scheme and the way the game decides which player is currently active, which led to several vocal outbursts during recording.
The CPU decides to change the player you're controlling at the most inopportune moments, which regularly results in sending your players in completely the wrong direction. The worst time for this to occur is when the opposing team is near your goal-line, resulting you accidentally moving the goalie and leaving the goal wide open.
The second big issue I had with the game was that, until you upgrade your team, you will play many games against other teams that are grossly overpowered compared to yours. These games end up being less about winning and more about minimising just how bad a loss you will suffer. When the teams are evenly matched then the game can be completely thrilling, but it remains extremely frustrating until that point.
Despite problems, Speedball 2 deserves it's status one of the classic games in the Amiga library. (Cut & Paste from the attached youtube channel)
https://www.youtube.com/watch?v=iyX4BPU-Bao
The Bitmap Brothers released many of their best titles for the Amiga computer, but among their most famous and best remembered games is Speedball 2: Brutal Deluxe. Along with Doom and Lemmings, Speedball 2 is one of the few titles that continues to be updated, re-worked and re-released on modern platforms (although not always for the better).
Influenced by the 1975 film Rollerball, Speedball 2 is the sequel to the original (and much less known) Speedball, a hyper-violent sport similar to Rugby/American Football that pits two teams of armoured grunts against each other. The objective is to score points by throwing a large, steel ball into the goal of the opposing team whilst preventing the opposing team from scoring.
This might sound simple, but the reality is anything but when you realise that there are no rules. Players can punch, kick and otherwise reduce each other to quivering piles of viscera, much to the delight of the cheering crowd.
The game features a range of game modes, including league (shown here), knockout and cup matches to work through. The objective is to take on the management of new kid on block, Brutal Deluxe, and bring some serious silverware to their trophy cabinet.
Before each game, the player has the opportunity to improve statistics of each team member, thus making them more effective in the arena. Improving player stats makes a noticeable improvement to how the players handle and it's impressive that you can upgrade on a per-player basis, as well as targetting whole groups and the whole team in one go. Boosting the team costs money, so coins must be collected during each match to keep the kitty topped up.
Once training is complete, the actual game begins and that's when the blood starts spilling. The ball is fire into the arena by a central cannon and both teams must fight for possession, literally. Once controlled, the player must throw the ball over the goal-line of the opposing team, all the while making sure that the opponent doesn't wrest control of the ball and score themselves.
As well as scoring goals, points can be scored by hitting pinball-like bonus bumpers, or by hitting star panels in the walls of the arena. Players can choose to risk the opportunity to boost their scoring potential by throwing the ball into the score multiplier loops located at either side of the arena.
Points are extremely important as every ten points scored during a match equate to one point being added the league score. This means that victory isn't assured simply by winning matches; it would be quite possible to lose the majority of league and still win the league by having a few extremely higher-scoring games.
On a technical level, perhaps the most remarkable thing about the game is the artificial intelligence. The CPU players tackle and pass the ball with ruthless efficiency, plus they make full use of the bonus multipliers and will collect coins and power-ups. Unfortunately, your team mates are actually quite dumb until you upgrade the intelligence stat; do not neglect it!
The artwork and graphics produced by Dan Malone are simply superb. The cold, steely greys of the arena, the armoured bodysuits of the players and the actual ball look incredible. Just how all the artwork, sound and game was packed into a single 720k floppy disk is unbelievable.
The sound effects in the game are fantastic. From the cheers of the crowd to the clanging of the ball against the walls of the arena, the game simply oozes ambience and really conveys the impression of playing inside a stadium in front of a roaring crowd. One of the greatest and most memorable touches is the cries of "Ice-cream! Ice-cream" from the vendor in the stands.
Despite the fondness that most people have for the game, it's far from perfect. I had huge problems with the control scheme and the way the game decides which player is currently active, which led to several vocal outbursts during recording.
The CPU decides to change the player you're controlling at the most inopportune moments, which regularly results in sending your players in completely the wrong direction. The worst time for this to occur is when the opposing team is near your goal-line, resulting you accidentally moving the goalie and leaving the goal wide open.
The second big issue I had with the game was that, until you upgrade your team, you will play many games against other teams that are grossly overpowered compared to yours. These games end up being less about winning and more about minimising just how bad a loss you will suffer. When the teams are evenly matched then the game can be completely thrilling, but it remains extremely frustrating until that point.
Despite problems, Speedball 2 deserves it's status one of the classic games in the Amiga library. (Cut & Paste from the attached youtube channel)