I'm saying I think it will be difficult to police, and that's your response?OK just let the cheats prosper then.
I'm saying I think it will be difficult to police, and that's your response?OK just let the cheats prosper then.
60 minutes seems like the most obvious choice. Yes it is a bit more than the average today, but the average today is a bit low IMO and probably lower compared to a couple of decades ago.I went to a basketball game the other night, and it struck me how easy it is to have a clock that everyone can see that stops when the game stops. And it makes the last few minutes more exciting as everyone can see it counting down. All that then needs to be decided is how many minutes games should be. The average ball in play time currently is 55 minutes so that’s a decent starting point, albeit not a nice round number.
There is a much simple solution, allow treatment to continue whilst the game is playing.I'm saying I think it will be difficult to police, and that's your response?
There is a much simple solution, allow treatment to continue whilst the game is playing.
Indeed. People would find it nice and refreshing to start with but it would only take one incident of someone smashing a ball at a physio treating a broken ankle or something before it would be considered too risky and wonky.As was pointed out before, what if that's in the penalty area? Does a downed defender play attackers onside? What if a shot is stopped by the physio? What if someone has genuine concussion and then they get hit again?
It works well enough in Rugby, it would soon stamp out the non-urgent "treatment" that players need when a break in oppositions play would help them. I, by all means am not bringing a solid solution but it is a start to get rid of the blatant tactics used by teams to halt momentum of another team.Indeed. People would find it nice and refreshing to start with but it would only take one incident of someone smashing a ball at a physio treating a broken ankle or something before it would be considered too risky and wonky.