Dick Swiveller
Well-known member
- Sep 9, 2011
- 9,539
Just had a quick look in the Fifa thread and this reminded me of a nagging problem I have with a lot of modern games. It started with mobile games and seems to follow the drug dealer model - the first taste is free. But now, people pay £50 for a game and then are happy to pay a lot more. This isn't for new content - just unlocking things that are already in the game. It has never sat well with me although if I like a mobile game, I will buy an add on or two in lieu of buying the game up front.
But what recently brought it home for me was a pokie/slot game I play on my tablet. It's a game style I like and stopped playing the real ones because they have the power to become addictive and it is a quick couple of minutes pick up and play type game. They have a daily bonus that gives you some coins multiplied by your level and due to a glitch syncing between my phone and tablet, the game decided I was on level 100000 instead of 150 that I was actually on. So instead of the usual 10-20 millions coins, I got 180 billion. I played for a week or so on this before, not unexpectedly running out. So far, so banal.
But here is the kicker. The 180 billion coins I got due to a bug could have been purchased. Haven't got time to ask for guesses as to how much these coins (that maybe gave 10 hours of gameplay) cost so I will just do the maths for you. The top "micro purchase" bundle you can get gives you 2.4 billion coins. So buying this 75 times would have got me the same amount. And the cost of one bundle? $99.99. So just the $7500 to get 10 hours game play.
I'm interested to know if it is a generational thing with old farts like me having a problem with this model. Obviously the one above is at the extreme end and is for a game you can play for free. But £50 for Fifa and then a lot more if you want a competitive online team? My girlfriend played Hearthstone quite a lot which is fine until you play against people who have bought extra cards and then have little to no chance.
I do wonder if these companies are purposely playing on peoples addictive tendencies. I don't think it is a secret that the Candy Crush type games will purposely not give you the right gems/items for several tries on the trot to entice you to spend money. Need 10 red gems to finish the level? Have 9 and use a power up to get the 10th. No power ups - no problem. We've got your credit card details, right? Here's a pop up screen offering you the chance to buy some. Sorry the buy button is right where you were about to press before this popped up but I'm sure you meant to buy some more, right?
But what recently brought it home for me was a pokie/slot game I play on my tablet. It's a game style I like and stopped playing the real ones because they have the power to become addictive and it is a quick couple of minutes pick up and play type game. They have a daily bonus that gives you some coins multiplied by your level and due to a glitch syncing between my phone and tablet, the game decided I was on level 100000 instead of 150 that I was actually on. So instead of the usual 10-20 millions coins, I got 180 billion. I played for a week or so on this before, not unexpectedly running out. So far, so banal.
But here is the kicker. The 180 billion coins I got due to a bug could have been purchased. Haven't got time to ask for guesses as to how much these coins (that maybe gave 10 hours of gameplay) cost so I will just do the maths for you. The top "micro purchase" bundle you can get gives you 2.4 billion coins. So buying this 75 times would have got me the same amount. And the cost of one bundle? $99.99. So just the $7500 to get 10 hours game play.
I'm interested to know if it is a generational thing with old farts like me having a problem with this model. Obviously the one above is at the extreme end and is for a game you can play for free. But £50 for Fifa and then a lot more if you want a competitive online team? My girlfriend played Hearthstone quite a lot which is fine until you play against people who have bought extra cards and then have little to no chance.
I do wonder if these companies are purposely playing on peoples addictive tendencies. I don't think it is a secret that the Candy Crush type games will purposely not give you the right gems/items for several tries on the trot to entice you to spend money. Need 10 red gems to finish the level? Have 9 and use a power up to get the 10th. No power ups - no problem. We've got your credit card details, right? Here's a pop up screen offering you the chance to buy some. Sorry the buy button is right where you were about to press before this popped up but I'm sure you meant to buy some more, right?